Random Tile
Generate Random tile pattern.
Node Data | |
|---|---|
Display name | |
Random Tile | |
Internal name | |
Node_Random_Tile | |
Inheritances | |
| Node_Processor | |
| Node_Random_Tile | |
Inputs | |
Node_Random_Tile | |
dimension |
Dimension |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
vec2 |
Position |
rotation |
Angle |
vec2 |
Scale |
slider |
Gap |
enum |
Render Type |
seed |
|
gradient |
Tile Color |
color |
Gap Color |
surface |
Texture |
bool |
Anti-Aliasing |
range |
Level |
bool |
Truchet |
int |
Texture Seed |
vec2_range |
Random Position |
rotation_range |
Random Angle |
vec2_range |
Random Scale |
slider |
Flip Threshold |
Outputs | |
Node_Random_Tile | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
| Interpolation | |
| Oversample | |
Related Links
- Base Code: /scripts/node_random_tile/node_random_tile.gml
- Shader [sh_random_tile]: /shaders/sh_random_tile/sh_random_tile.fsh